a physicist is an atom's way of knowing about atoms - George Wald Concept 3.4 : Specular Lighting =============================== Idea: ===== Specular light comes from a particular direction, and it tends to bounce off the surface in a very preferred direction. A well-collimated laser beam bouncing off a high-quality mirror produces almost 100 percent specular reflection. Experiment: =========== Try setting the individual red, green and blue components to 1.0, one at a time and see the effects. Typically specular settings are red = green = blue = 1.0 or 0.5 Use: GLfloat light_specular[] = {R, G, B, A}; glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); to set the specular component of light0.