A professor is one who talks in someone else's sleep Concept 3.5 : Light Position ============================ Idea: ===== GLfloat light_position[] = {x, y, z, w}; glLightfv(GL_FLOAT0, GL_POSITION, light_position); define the position of the light in the scene. If w = 0 the light source is considered an infinite one (i.e. directional eg. the sun) and the x, y, and z values specify the direction. If w = 1 the light source is positional and the x, y, and z values specify the location of the light source. Experiment: =========== Set the 'w' value to 0. Then set it to 1. You will notice that when 'w'= 0 the lighting is more dispersed whereas it is more directed when 'w'= 1