A fanatic is one who can't change his mind and won't change the subject. - Winston Churchill Chapter 5 - Lighting ==================== So far in the first four chapters, we have used the effects of lighting to make the scenes more real. Although, we did not mention it nor discuss the details of how this was achieved, the real effects of graphics take a new turn when lighting is enabled in a scene. In this chapter we will study as to how to incorporate lighting into our renderings to make them more realistic. With OpenGL, you can manipulate the lighting and objects in a scene to create many different kinds of effects. This chapter will examine : o Hidden surface removal o Real world and OpengGL lighting o Creating light sources o Selecting a lighting model o Defining material properties