A student who changes the course of history is probably taking an exam. Concept 4.4 : Material - Specularity ==================================== Idea: ===== GLfloat mat_specular[] = {red, green blue, alpha}; glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); specifies the specular highlight produced by an object. Unlike ambient and diffuse reflection, the amount of specular reflection seen by a viewer does depend on the location of the viewpoint.