A nuclear can ruin your whole day Concept 3.3 : Diffuse Lighting ============================== Idea: ===== The diffuse componenet is the light that comes from one direction, so its brighter if it comes squarely down on a surface than if it barely glances off the surface. Once it hits the surface however, it's scattered equally in all directions. Use: GLfloat light_diffuse[] = {R, G, B, A}; glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); to set the diffuse component of light0.