What you want is all of the power and none of the responsibility! Chapter4 - Color ================ The goal of almost all OpenGL applications is to draw color pictures in a window on the screen. The window is a rectangular array of pixels, each of which contains and displays its own color. This chapter explains the commands for specifying colors and how OpenGL interprets them in the following major sections: o Color Perception discusses how the eye perceives color o Under OpenGL color types we discuss types of display modes, dithering - when to use it and when not to. o In Specifying color we examine commands used to specify a color o Finally we sum up the chapter with a few examples on Shading Models.