What sane person could live in this world and not be crazy? - Ursula K. LeGuin Concept 2.2 : Color-Index Display Mode ======================================= Idea: ===== With color-index mode, OpenGL uses a color map (or lookup table), which is similar to using a palette to mix paints. In color-index mode, the number of simultaneously available colors is limited by the size of the color map and the number of bit planes available. Choosing between RGBA and Color-Index Mode ========================================== This depends on the hardware type and the needs of the application. For most systems, more colors can be simultaneously represented with RGBA mode than with color-index mode. Also for several effects, such as shading, lighting texture mapping and fog, RGBA provides more flexibility than color-index mode. You might prefer to use color-index mode in the following cases: o If you are porting an existing application that makes significant use of color-index mode, it might be easier to not to change to RGBA mode. o If you have a small number of bit planes available RGBA mode may produce noticeable coarse shades of color. o Color index mode can be useful for various tricks, such as color-map animation and drawing in layers.