Uncle Ed's Rule of thumb: Never use your thumb for a rule. You'll either hit it with a hammer or get a splinter in it. Concept 3.2h : Drawing Quadrilaterals in 3D Space ================================================== Idea: ===== OpenGL provides GL_QUADS to render quadrilaterals. A call to glBegin(GL_QUADS) draws : A series of quadrilaterals (four sided polygons) using vertices V0,V1,V2,V3 then V4,V5,V6,V7 and so on. If n is not a multiple of 4 the final one, two or three vertices may be ignored. Experiment: =========== Draw our good old house from Concept 3.3.2c using GL_QUADS.