A literal translation, is not called out ! Concept 1.1 : Translation in Space Coordinates ============================================== Idea: ===== OpenGL provides a utility glTranslatef(x, y, z) to translate and render objects at different positions. x, y, and z refer to the displacements along the X, Y, and Z axis respectively. Experiment ========== Try setting different values for x, y and z and watch the cube rendered at a different position. Can you manipulate the values for x, y, and z so that the cube shows up starting at the top right corner of the screen?