Documentation is like sex: when it is good, it is very very good; and when it is bad its better than nothing. - Dick Brandon Concept 3.4 : Orthographic Projection ===================================== Idea ==== glOrtho() is the function call to specify orthographic projection. With an orthographic projection the viewing volume is a rectangle parallelepiped. No foreshortening occurs. glOrtho(left, right, bottom, top, near, far); ( left, bottom, -near ) and ( right, top, -near ) are points on the near clipping plane that are mapped to the lower-left and upper-right corners of the viewport window respectively. ( left, bottom -far ) and ( right, top -far ) are points on the far clipping plane that are mapped to the same respective corners of the viewport. Both near and far can be positive or negative. Experiment ========== As in the case of perspective projection try different values for the various parameters and see how the viewing volume affects the final rendered image.