Show me a man who is a good loser and I will show you a man who is playing golf with his boss Chapter 2 - Transformations of a different kind ============================================== Now that we know how to write a simple OGL program, compile it, and hopefully execute it successfully, it is time to move on to the next stage in our learning process. In this chapter we shall look at how the object is viewed in the OpenGL world. To be more precise we shall examine the following : o The Modelling Transformation : ------------------------------ o glTranslatef() o glRotatef() o glScalef() o The Viewing Transformation : ---------------------------- o gluLookAt() o The Projection Transformation : ------------------------------- Perspective Projection o glFrustrum() o gluPerspective() Orthographic Projection o glOrtho() o The Viewport Transformation : ----------------------------- o glViewport() So charge up your batteries and lets rock and roll........