Serving coffee on aircrafts causes turbulence Concept7 : Drawing Objects ========================== Idea: ===== OpenGL provides basic primitive for rendering. Here we look at one such primitive, a polygon. Experiment: =========== Enter different values for the vertices in the boxes provided. Note only values for X, Y are declared. The Z values are assumed to be zero. Try this set the values to really large numbers or really small (negative numbers). What happens to our polygon?. The reason we dont see it at all or see only part of it is because our camera is focussed at the orign. We shall talk about camera positions in later chapters. Exercise: ========= In Concept6 we tossed around the idea of the orign of the OpenGL coordinate system. Use the above template to figure it out. Hint : Set one of the vertices x, and y coordinates to (0.0, 0.0) and see what happens. Did you figure it out?.